Publications

Book Chapter

[In review] Daley, M., Bai, Z. , Borasi, R., Miller, D. Machine Learning - a new lens for integrating computational thinking and science in the high school classroom. Cultivating a Scientific Mindset in the Age of Inference.

Peer Reviewed Journal Papers

Bai, Z., Blackwell, A.F., Coulouris, G. (2015). Using Augmented Reality to Elicit Pretend Play for Children with Autism. (2015) IEEE Transactions on Visualization and Computer Graphics, vol.21, no.5, pages 598-610. (By invitation) [paper]

Bai, Z., Blackwell, A.F. (2012). Analytic Review of Usability Evaluation in ISMAR. Interacting with Computers, 24(6), pages 450-460. [paper]

Peer Reviewed Conference Papers

[In review] Zhou, X., Tang, J., Bai, Z. “Now, I Want to Teach it for Real!”: Introducing Machine Learning as a Scientific Discovery Tool for K-12 Teachers. 2021 CHI Conference on Human Factors in Computing Systems.

Wan, X., Zhou, X., Ye, Z., Mortensen, C. K., & Bai, Z. (2020, June). SmileyCluster: supporting accessible machine learning in K-12 scientific discovery. In Proceedings of the Interaction Design and Children Conference (pp. 23-35). [paper]

Tenesaca, A., Oh, J. Y., Hu, W., Lee, C., Bai, Z. Augmenting Communication Between Hearing Parents and Deaf Children. In 2019 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct). [paper]

Samrose, S., Chu,W., He, C., Gao, Y., Shahrin, S. S., Bai, Z. , Hoque, M. Visual Cues for Disrespectful Conversation Analysis. Eighth International Conference on Affective Computing and Intelligent Interaction, ACII 2019, Cambridge, UK. Sept. 3-5, 2019. [paper]

Holmes, J. R., To, A., Zhang, F., Park, S. E., Ali, S., Bai, Z., Kaufman, G. & Hammer, J. (2019, April). A Good Scare: Leveraging Game Theming and Narrative to Impact Player Experience. In Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems (p. LBW0178). ACM. [paper]

Paranjape, B., Ge, Y., Bai, Z., Hammer, J., Cassell, J. Towards automatic generation of peer-targeted science talk in a curiosity-evoking virtual agent. 18th ACM In International Conference on Intelligent Virtual Agent, November 5-8, Sydney, Australia, 2018. [paper]

Ali, S., To, A., Bai, Z., Holmes, J., Fath, E., Kaufman, G., Hammer, J. (2018). Transition from Goal Driven Game Design to Game Driven Goal Delineation in Tandem Transformational Game Design. In Proc. International Academic Conference on Meaningful Play 2018. [paper]

Paranjape, B., Bai, Z., & Cassell, J. (2018, June). Predicting the Temporal and Social Dynamics of Curiosity in Small Group Learning. In International Conference on Artificial Intelligence in Education (pp. 420-435). Springer, Cham. [paper]

Sinha, T., Bai, Z., Cassell, J. (2017) A New Theoretical Framework for Curiosity for Learning in Social Contexts. 12th European Conference on Technology Enhanced Learning. [Accept rate: 25.3%] (Best paper award nominee) [paper]

Sinha, T., Bai, Z., Cassell, J. (2017) Curious Minds Wonder Alike: Studying Multimodal Behavioral Dynamics to Design Social Scaffolding of Curiosity. 12th European Conference on Technology Enhanced Learning. [Accept rate: 25.3%] [paper]

Bai, Z., Blackwell, A.F., Coulouris, G. (2015). Exploring Expressive Augmented Reality: The FingAR Puppet System for Social Pretend Play. In Proc. ACM CHI Conference on Human Factors in Computing Systems, Seoul, Republic of Korea, April 18-23, 2015, pages 1035-1044. [Accept rate: ~23%] [paper]

Bai, Z., Blackwell, A.F., Coulouris, G. (2013). Through the Looking Glass: Pretend Play for Children with Autism. In Proc. 12th International Symposium on Mixed and Augmented Reality (ISMAR), 1-4 October 2013, Adelaide, Australia, pages 49-58. [Accept rate: ~3%](Best paper award nominee) [paper]

Poster and Workshop Papers

Bai, Z., Blackwell, A.F. (2013). See-through Window vs. Magic Mirror: A Comparison in Supporting Visual-Motor Tasks. In Proc. 12th International Symposium on Mixed and Augmented Reality (ISMAR), pages 239-240. [poster]

Bai, Z., Blackwell, A.F., Coulouris, G. (2013). Can We Augment Reality with “Mental Images” to Elicit Pretend Play? A Usability Study. In Proc. ACM CHI Extended Abstract 2013, 27 April -2 May 2013, Paris, France, pages 1-6. [work-in-progress]

Bai, Z., Blackwell, A.F., Coulouris, G. (2012). Making Pretense Visible and Graspable: An Augmented Reality Approach to Promote Pretend Play. In Proc. 11th IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 5-8 November 2012, Atlanta, Georgia, USA, pages 267-268. [Accept rate: ~28%] [poster]

Bai, Z. (2012). Augmenting Imagination for Children with Autism. In Proc. 11th International Conference on Interaction Design and Children (IDC), 12-15 June 2012, Bremen, Germany, pages 327-330. [Accept rate: ~31%] [doctoral consortium]